[BUG] Bloom for Translucent material not working on hud
UE v 4.8
Drawing a material which uses blend type Translucent or opacity mask on Hud using Draw Material or Draw Material Simple functions results in drawing the material with no bloom .
However if the Material blending is set to opaque the bloom works but not with Translucent or opacity mask
steps to reproduce:
1.Make a material with blend type Translucent or Masked 2.Apply inputs to Opacity node if Translucent material or to Opacity Mask node if masked Material 3.Apply texture to emmissive node multiplied with a high scalar to cause Bloom glow 4.Draw the Material on the hud
asked Aug 21 '15 at 07:46 PM in Bug Reports
Hello Commander Shepard,
After looking into this issue I believe that this is currently working as intended. However, I have submitted a feature request (UE-20308) to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
answered Aug 24 '15 at 03:46 PM
Rudy Q ♦♦ STAFF
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