Maya to matinee, camera import/export broken

Steps for reproduction:

  1. Create a new project
  2. Add a few placeholder meshes to the default level, save everything
  3. Go to file → export all
  4. Import the FBX in Maya
  5. (in Maya) Create a new camera, animate and export it as an FBX
  6. Back in UE4, create a matinee
  7. (In matinee) go to file → import, import the camera FBX
  8. You should see the camera animation is all wrong (flipped axis etc.)

Hi The_Distiller -

Thank you for your report. We have been tracking this issue as UE-1312. I have added your information into our report and will keep you informed about any progress here.

Eric Ketchum