I’ve set the Swing1, Twist, and Swing2 limit angles on the character’s thigh_r. Using the constraint rotation widget, I’ve moved (hopefully) the center point of those limit angles to set the natural rotation of the joint when physics is enabled and to move the swing limits (maybe the upper leg should do all its Swing1 motion to the back).
I have found no way to view these constraint parameter values, making it very difficult to manually input the same angles on the opposite limb. Plus I’m regularly grabbing the wrong axis on the rotation widget, messing things up.
If I open the Property Matrix for the joint constraint and by process of elimination - have come to assume that Angular Rotation Offset one the place widget rotation values should appear. But they don’t seem to be connected and remain at zero. Inputting values also seems to have no effect.
The tooltip for Angular Rotation Offset discusses ‘two frames of reference’ leading me to think that there should also be a matrix entry for Angular Rotation of the constraint. If the swing limit is to be 45 degrees, starting at 30 degrees and ending at 75 degrees - and I want the joint to swing between Rotation - 5 and Rotation + 40, centering on 35 degrees – then it feels like something is missing in the Matrix. I am ignoring the motor sections.
And finally, if I’m not blind, overlooking and misunderstanding things - it would be Very useful to have these parameters surfaced in the constraint details panel.