Texture scaling problem/question

Hello, this is a very noobish question as i’m just starting to use Unreal Engine 4, so, when I scale a cube (or BSP) the texture also scales and looks awful, how can I fix this?
thank you, here is a screenshot


as you can see the texture looks very bad after scaling the cube

You can go into the Material.

Add a TexCoord node if it isn’t already there, to plug into the UVS of your texture. Then if you click on the TexCoord node and look at the Details panel, you can adjust: UTiling & VTiling

Good luck! =)

^
…What?

Go and learn about the Material Editor and UV Coordinate Nodes

Here is a great resource for jumping into UE4 materials. =)

Thank you!

Your welcome!

If you would accept the answer and/or upvote, I would appreciate the karma =)
Enjoy your Gamedev!

:smiley: thanks a lot again