Static mesh component not triggering begin overlap events
I've used BSPs to make a custom cone shape (smashycone). I wish to use it as a hitbox type component that is attached to the TopDownCharacter. My intention is that when the smashycone begins overlap with another TopDownCharacter it triggers a begin overlap event. For some reason I can't get the smashycones to generate any overlap events at all.
The strangest part is that I have a separate cone in the level that has the exact same collision settings and does produce begin overlap events with the TopDownCharacters. Please help, thanks.
asked Aug 22 '15 at 06:01 AM in Using UE4
I FOUND THE PROBLEM!
I didn't give the static mesh I created a collision mesh -_-
If you're reading this and you haven't already, open your custom static mesh and click on the collision dropdown. You should be able to figure it out from there. d(^-^)
answered Aug 23 '15 at 10:26 PM
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