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Static mesh component not triggering begin overlap events

I've used BSPs to make a custom cone shape (smashycone). I wish to use it as a hitbox type component that is attached to the TopDownCharacter. My intention is that when the smashycone begins overlap with another TopDownCharacter it triggers a begin overlap event. For some reason I can't get the smashycones to generate any overlap events at all.

The strangest part is that I have a separate cone in the level that has the exact same collision settings and does produce begin overlap events with the TopDownCharacters. Please help, thanks.

TopDownCharacter Smashycone TopDownCharacter Event Graph Hitbox Cone (cone mentioned for which overlap events are triggered)

Product Version: UE 4.8
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asked Aug 22 '15 at 06:01 AM in Using UE4

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Kelsomatic
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I FOUND THE PROBLEM!

I didn't give the static mesh I created a collision mesh -_-

If you're reading this and you haven't already, open your custom static mesh and click on the collision dropdown. You should be able to figure it out from there. d(^-^)

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answered Aug 23 '15 at 10:26 PM

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Kelsomatic
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avatar image ivanrosadev Sep 30 '15 at 01:34 AM

Thank you!!

avatar image DE4Dkiller616_MC Aug 11 '18 at 08:44 PM

my static mesh has collisions and it still doesnt work...

avatar image KariyOhe Apr 24 '19 at 01:17 PM

You should create auto convex collision for this Static Mesh. So it will work.

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