Static mesh component not triggering begin overlap events

I’ve used BSPs to make a custom cone shape (smashycone). I wish to use it as a hitbox type component that is attached to the TopDownCharacter. My intention is that when the smashycone begins overlap with another TopDownCharacter it triggers a begin overlap event. For some reason I can’t get the smashycones to generate any overlap events at all.

The strangest part is that I have a separate cone in the level that has the exact same collision settings and does produce begin overlap events with the TopDownCharacters. Please help, thanks.




I FOUND THE PROBLEM!

I didn’t give the static mesh I created a collision mesh -_-

If you’re reading this and you haven’t already, open your custom static mesh and click on the collision dropdown. You should be able to figure it out from there. d(^-^)

Thank you!!

my static mesh has collisions and it still doesnt work…

You should create auto convex collision for this Static Mesh. So it will work.