Not all destructible meshes destroyed after applying Radial Damage

Hi, I’ve created two destructible meshes - a wall and a bomb - then made a logic in BP, that is applying radial damage that is supposed to destroy both meshes. It worked two or three times, but now, after placing a bomb and short delay, only bomb is destroyed. Here are my Blueprints and settings for meshes. What’s wrong with them?

Thanks in advance