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Advise for Archviz deployments

New here, while the engine installs I thought I'd ask: It is unclear to me how should Architecture Visualization projects be deployed (for client work)? I have a lead on the hook (starting engagement) for still renders and they've inquired if it's possible to also have interactive 'walk around' showrooms. After the model is made, are there UE tutorials, or documentation, for where should I begin an app; and what is ideal mode of delivery?

Right now I feel html5 has been too experimental / slow. Sorry if this has been answered or there is an easy button once I'm in the editor. Just looking for where's the video/documentation on this.

Product Version: UE 4.8
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asked Aug 22 '15 at 12:17 PM in Packaging & Deployment

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chriswiegman
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The Ideal really depends on your target, if they are offsite and dont want to download and run the "game" then HTML5, with its almost Zero presence is the better choice (assuming you already have hosting) even with any potential drawbacks (like Hosting and Client Bandwidth). Many places host the Demo in house, then you can have access to your high spec hardware and projectors/Oculus Rift etc... eventually it comes down to what the customer wants, and how you want to run the presentation.

Standard First Person Shooter template with no starter content is a good starting point, as it functions like a normal FPS game and has no weapons present etc, leaving you free to design, assuming you are prepared to create/purchase/find free materials and objects.

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answered Aug 22 '15 at 02:11 PM

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MrGrr
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avatar image chriswiegman Aug 24 '15 at 04:11 PM

THANK YOU! I appreciate your insight, I think it's going to help me take the next couple steps proposing an interactive. Installation complete, and after a day of learning / quick tests, this is making much more sense.

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