How do I change the mass of a destructible mesh?
I tried doing it as this said: https://answers.unrealengine.com/questions/55728/how-to-change-mass-for-destructible-component.html
But I couldn't add the physics material.
So can anybody explain how to do this?
asked Aug 22 '15 at 07:36 PM in Everything Else
There was a bug report for this (UE-5642) I'm not sure if its fixed.
One thing to try is to change the density value of the physical material applied to it.
answered Aug 22 '15 at 08:34 PM
There's a solution that pretty worked for me. It doesn't change the mass of the mesh but by increasing the Max. Chunk Speed (for example from 0 to 10) you can avoid the chunks to fly away once the mesh is destructed. With a physic material and that trick I could get an almost realistic VR vase crash, crashed by a hammer that spawns some radial force on hit over a determined velocity.
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