ART issue (crashing/fatal error)
So I started working with ART about a week ago. I really like it, makes things a lot simpler and faster and when I ran into some crashing errors, a simple search was enough to find solutions.
Today I updated my model, fixing some minor details and adding some clothes. I then tried to rig it using ART like a did a week ago. However, this time things did not go so smoothly. It seems no matter what I do, when I try to build the control rig I always crash. Here are my details:
Things I tried to do after I crashed:
I decided to try and unload PhysX because between last week (when ART worked fine for me) and today, downloading and loading the PhysX plug in is the only difference. Well that and the fact that it's a slightly different model, but I'm not sure why that would matter.
Any help would be greatly appreciated. Thanks!
Ok I really have no idea why this fixed the issue but it did the trick:
As mentioned before, I had to open and resave the JointMover.mb file everytime I opened Maya with the intention to use ART. After that, since I knew there was something wrong with the scene that included my custom mesh, I decided to clean up the outliner a bit. I deleted objects that were not going to be used for the rigging process (a hidden arm section and the bottom half of a coat) and a custom select set. I was left with two objects that were going to be skinned onto the skeleton and that worked fine.
I have no idea why this fixes my issue, if anyone would care to explain it to me like I'm 5 I'd love to learn. However, I suppose I should considered my issue resolved at this point.
answered Aug 25 '15 at 07:24 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here