Why is the game unable to connect over a dedicated server?

I have managed to network my game when running multiple clients on the same machine, however when trying to get it to work over network for some reason the games would not connect.

My first thought was to create a listen server, I ended up just making a dedicated server and trying to connect to that, however it didn’t work.

Heres what the output log put down:

LogNet: NotifyAcceptingConnection: Server Example_Map accept
LogNet: Open Example_Map 04/12/14 17:11:28 192.168.0.8
LogNet: Added client connection.  Remote address = 192.168.0.8:58173
LogNet: NotifyAcceptingChannel Control 0 server World /Game/Maps/UEDPIE_1_Example_Map.Example_Map: Accepted
LogNet: Remote platform little endian=1
LogNet: This platform little endian=1
LogNet: Login request: /Game/Maps/Example_Map userId: Invalid
LogNet: Client netspeed is 10000
LogNet: NetConnection::Close() [GameNetDriver] from UChannel::Cleanup()
LogNet: Close GameNetDriver IpNetDriver_2 IpConnection_5 owner: No Owner from 192.168.0.8:58173 at 2014.04.12-16.11.29
LogNet: UNetConnection::CleanUp() calling Close()

Any help to decipher the issue?

Additionally, does anyone know the command for a client to listen and allow other connections without doing dedicated?

With a Development build of your game, you should be able to start a listen server by using a command like the following:

MyGame.exe Example_Map?listen

To start a client and connect to the server, provide the IP address of the server on the command line:

MyGame.exe 192.168.0.10

(change the .exe name, map name, and IP address as appropriate for your game and network configuration).

Hope this helps!