Parallel ِDebug

HI , i have three object that’s copy of the same blueprint actor . they move randomize and different. is there a way to see all of they by Parallel debug (blueprints debug) ؟

You can switch between all instances of the blueprint with the Debug filter in realtime, however you can only debug 1 instance at a time.

The only workaround I can think of is to duplicate the blueprints with 3 different names and spawn each according actor separately and watch them that way. That should be possible. =)

thank you very much . can you leave your email or website or … address for me to contact with you . i send a private message about another important question that you was reply a part of that ,to in unreal Engine Forums (forums.unrealengine.com) for saving time. answer please .