Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to increase landscape brush size beyond 65536?

So I've been trying to make a really large landscape--actually the biggest size the engine supports. While it worked fine to create the landscape, it's near impossible to do anything useful with the brush size being 65536.0. When trying to paint on the terrain, it only affects areas of about 1 kilometer in diameter which makes it difficult to quickly flesh out mountains, and a rough geometry for my map.

Is there something I should've done while creating the landscape, or is there some way to increase the brush size beyond 65536? Any help would be appreciated, thanks!

Product Version: UE 4.9 Preview
more ▼

asked Aug 22 '15 at 11:00 PM in Using UE4

avatar image

6 1 2 1

avatar image MadmanWIthPie Aug 23 '15 at 01:51 PM

I came up with a less than ideal solution on my own--though I'm going to keep the question open to see if anyone comes with a better solution.

Basically, since I cannot have a brush larger than the 65536.0 unreal units, I instead work with a relatively small landscape, and then scale it to the proper scale once I'm happy with how it looks. This yields a pretty low resolution landscape, though I'm not that concerned as I will place rocks and foliage, etc. which will cover up ugly stretched topology so it shouldn't be too much of a problem, but I'd be happy to see a better solution for something like this.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Have you tried making multiple landscapes adjoined together at the edges?

I haven't tried this personally, but I recall you can do several together somewhere.

more ▼

answered Aug 22 '15 at 11:19 PM

avatar image

2.3k 114 62 234

avatar image MadmanWIthPie Aug 23 '15 at 10:02 AM

I'm not sure if that would help. All that would do would be to give me a larger map--what I want is to be able to affect a larger area than 1km in diameter with the sculpt brush. I'll experiment with some settings to see if I can figure out something.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question