Texture mapped twice? Possible UV issue.
I can't for the life of me figure out why this is happening. I'm using the SM_SkySphere mesh from the engine and applying a texture to it for a space background. It appears that no matter how I affect the UV parameters in a TextureCoordinate panel in the materials section, I can't avoid having a "horizon" where my texture is mirrored.
Here's a picture: http://imgur.com/MKGaq6P
asked Apr 12 '14 at 04:36 PM in Using UE4
I havent checked the skysphere and its material but it looks like the sphere was UV mapped like that so there is nothing you can do about it in the engine. You can however create and UV map a new one in a couple of minutes in your modeling program.
answered Apr 12 '14 at 04:51 PM
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