Meshes Won't Duplicate When Folder Name Contains Special Characters

I was having issues earlier where a mesh wouldn’t duplicate properly;It would just create an empty object. I could also select it but if I were to add a mesh to it, it wouldn’t do a thing.

I googled the issue and eventually I ran into this old post
https://.unrealengine.com/showthread.php?6784-Issues-cloning-imported-FBX-meshes

Turns out that if the folder your mesh is in has special characters (currently I only know of ( ) and [ ] ), it produces the error. After removing the () I had in my folder, the mesh was able to duplicate successfully.

It’s now 2015 and this is still happening, I guess this is a tough bug to fix!
I think it would be best to have some sort of warning in the content browser to notify the user that issues can occur when naming folders with such characters (huge headache trying to figure this out originally haha!)

Hi Kuroodo Ditory,

This is not a bug but rather necessary because when your project is broken down into code and compiled, parenthesis and brackets have their own meaning in C++ and, hence, can not be used in naming your directory.

As was mentioned in the forum thread you included a link to, please stick to alpha-numeric naming conventions for naming folders and assets.

Thanks