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Editor crash when destroying Capsule component with RVO avoidance

I think i have found two bugs, but not quite sure if it just me doing something wrong. The first is that if i try to destroy the capsule component, with RVO avoidance enabled for an AI, the editor crashes. Destroying the capsule works fine when RVO is off.

Also my editor crashes if i try to use the AI-debug when AI-perception has a sense that is set to none.

Product Version: UE 4.8
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asked Aug 23 '15 at 05:33 AM in Bug Reports

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Thorreign
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avatar image cancel Aug 23 '15 at 06:44 PM

Are you destroying the capsule component that comes as a part of ACharacter? You should not destroy any components that come as part of an ACharacter. Bad things will happen. (In fact, you should probably never destroy any components on any actor unless they were dynamically added while the game was running.)

avatar image Ben Halliday STAFF Aug 23 '15 at 08:58 PM

Hi Thorreign,

Thanks for the report! I'll be looking into this further on Monday when we get into the office, but it would be helpful if you can copy the information in the Crash Reporter when both of these crashes occur, including the Machine ID so we can look it up here, and hit Send. It sounds like there may be two separate crashes, so please do so for both. If you could also grab the logs from the project's Saved\Logs folder after each crash, please attach them here. Make sure to specify which is which. Thanks!

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Hi Thorreign,

Sorry for the delay in getting back to you, but we were able to reproduce this crash internally and I've created a bug report for the issue (UE-20467). I'll post here when I see any update on it. Thanks for the report!

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answered Aug 27 '15 at 05:01 PM

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