i think the trans
lucency order is good at platform 2d games…
im not sure with mine… i think i did something wrong here…
or maybe i really did these the wrong way…
(top 3 guy group)
the top part is what happened.
the top guy is supposed to go behind the middle guy
but when the top guy is near the third guy, everything is okay…
(bottom 3 guy group)
trying to achieve something like these
in my topdown project…
z is the height (as you can see in the image below)
so all the crews have 150 as their “z”
x and y change depending on their location in the map…
the “crew” 2d actors
walk around the area in a 4 direction way…
and pass through other actors
im thinking of trying to change the z order of each actor depending on their Y number
a higher Y number gives a higher Z order…
so they can change simultaneously depending if the other actor is suppose to be in front or behind them…
So I just tested this issue and am not receiving any irregular results. As a note, be sure all of the materials are translucent, or translucency sorting will not have an effect.
To verify you are doing this correctly, start a new Paper 2D Blueprint Project in 4.8.3. Click on the background in the default level that is loaded. In the ‘Materials’ section, give it the ‘TranslucentUnlitSpriteMaterial’ which can be found by enabling the ‘Show Plugin Content’.
got it to work now… they were just not set to translucent material…
thanks AndrewHurley!
But what if they have the same y? any way to change order?
i mean if both order priority 3 and both with the same Y met, how would they decide which will be rendered on top first?