I’m working on a RTS game prototype and wonder how one would implement RTS units in unreal engine. The implementation must support at least 800 units simultaneously. Should I create Pawns that is controlled by some AIController or should I make a class that inherits Actor and adding the components (e.g. like mesh) myself? What is the best approach?
Thanks for your answer! If the built-in navigation system will work well that’s probably the best way of doing it. Just a bit worried since the AI navigation in a RTS is like the aim feeling in a FPS =) so it has to be right.