How to assign an actor from content browser?

Hi, guys. I’m new to UE 4. Before, I was using Unity, but decided to switch on Unreal Engine. I’m trying to make a chest with loot, and want to assign objects for it, from the content browser. I have those objects as actors, because they contains different structs and components. Is there a way to make it, or something like that?
Thanks,
Denis Kushnirenko.

At a very high level:

Create an Actor Array, fill it with objects from the content browser. When you loot the chest, loop through the array of actors and spawn them.

I’ve made an array. But all I can do it’s just assign objects, which are already in a scene. I want to take those objects from content browser.

if you make it an array of actor Class, instead of actor references, then you can spawn actor from class.

if you want to spawn references to assets from the content browser, like a specific static mesh, you can use c++ TAssetPtr, or if you have UE4.9, you can use an AssetID in blueprint, which is the same as a TAssetPtr.

Thanks, guys. I was looking for spawnings objects from class. That method is exactly what I need.

Awesome

If you would accept the answer and/or upvote, I would appreciate the karma =)
Enjoy your Gamedev!