Cubic Projected texture-World Aligned

Hi!

Basically, I’m having trouble properly using the world aligned texture node. I just want a simple way of doing cubic projection of textures - so I don’t always have to fuss over UVs. I’m primarily an illustrator (experimenting with Unreal is various ways for my illustrations) so I can usually get away with cubic mapping in other software. I tried taking one of the starter pack materials and converting it to ‘World Aligned’ by making all textures objects and giving them each the world aligned node. I just couldn’t quite get it to match the original quality of the texture. Is there any simpler way of doing cubic projection?