Spawning Objects with Array
I've been trying to create a minimap which can be set with maxX and MaxZ (setting the numbers up, and then adding those tiles made into an array) The problem is that I want to get a specific number (like 2) and set a specific mesh for that tile.
Picture below is how I spawn the minimap with just plain tiles. I want it so i can switch out each tile with a different one.
Many Thanks Mrfantasticghost
asked Aug 23 '15 at 10:37 PM in Blueprint Scripting
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