Dynamic Upscale/Downscale of the Screen?

Hi there. I’m trying to achieve something like a mosaic effect, basically would be dynamic downsample of the screen using a nearest-neighbor filter. Any idea how to do it?

I’ve researched and tried to get my head around ScreenTexture and Postprocessing but I don’t seem to nail it. So any help would be more than welcome.

I’ll leave this as an example in case I didn’t made it clear through words :slight_smile:

Thanks!
Luke

Adjusting Screen Percentage via console command node in BP and disabling AA in the post process could work i believe.

https://docs.unrealengine.com/latest/INT/Engine/Rendering/Scalability/ScalabilityReference/index.html

Hi Jacky

Thanks for the suggestion! I’ve already tried that. Here’s a screenshot, AA turned off by console and screen percentage at 1.0%

It’s all like woobly and round, not quite ‘pixelated’, which is what I’m after =/
Thanks again

You are right, the edges still blend with lower screen percentage. It is good actually but not for this purpose. :\ You need to disable up-sampling but i have no idea how. Maybe you can get better help on this in the forums.

Thanks, I’ll make a thread :slight_smile: