Changing ZOrder of Widget Component at runtime causes crash
If you change a widget component's ZOrder whilst the game is running it will crash the editor and game. Also there is no apparent way to change a component widget's ZOrder programically via blueprints... which seems like an oversight.
asked Aug 24 '15 at 03:09 AM in Bug Reports
I misread your post. I did not realize that you were using 3D Widgets. As to the issue dealing with layering. There is a feature request that has been sent to the developers for further consideration that deals with the layering for widgets. Thank you for your time and information.
Make it a great day
answered Aug 25 '15 at 01:40 PM
Rudy Q ♦♦ STAFF
The only work around I'm able to do is a little hacky, but remove from parent and then readd it back. This will change the Zorder.
So basically, I create an array, remove the widgets, sort them, then add it back to the viewport in proper sequence.
Its not ideal, but it works until a better solution is in place. =)
Follow this question
Once you sign in you will be able to subscribe for any updates here