I have some objects following splines in the scene, and one of the objects has a camera on it that is automatically assigned as the main camera, that fine, even though I haven’t quite understand how this happened, and where to modify this behaviour?
But sometimes I want to have a birds eye view of the whole scene, while I’m test running the game in the viewport, just to see the whole scene a lot better. I figured I can just place a second camera object in the scene to give me the view I want. But how do I toggle between the cameras with a key, and where should I place that code, since the two cameras are separate objects, which class should receive the code, the GameMode class?