I typed "r.disableLODFade" in console. How can I undo this setting?
For testing I typed "r.disableLODFade" in the console (run from the viewport) which led to popping up objects and sudden Texture quality changes, based on distance. This seems rather obvious.
The problem is that I find no way to enable LOD fade again. There seems to be no setting like "r.enableLodFade" and "r.disableLODFade [0|1]" didn't do the trick.
Is there a way to enable LOD fade again or to reset all command line arguments?
asked Aug 24 '15 at 08:33 AM in Using UE4
All you should have to do is type in your console.
However, i would also add the following, just incase:
That should set everything back to default
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