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iOS deployment issue

Hi !

I am trying to package and to deploy my project, on iOS device, but i've many issues.

I followed this : http://docs.unrealengine.com/latest/INT/Platforms/iOS/QuickStart/index.html

but i'm stuck on step 6. "iOS Provisioning - Create and Import Provisioning"

When I go on IOS Provisioning Profiles page, I've an error ( authorisazion )

I don't find the "+" button for add a new profile. My only solution, is to buy a licence "Apple Developer Program " for... 99$

We can't try our unreal project on iOS without to buy a licence ?

When I try to package my project, I've this message : "Provision not found. A provision is required for deploying your app to the device."

Thanks Alec

Product Version: UE 4.8
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asked Aug 24 '15 at 09:19 AM in Packaging & Deployment

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Alec-
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2 answers: sort voted first

My understanding is you'll need a licence. Then you need to whitelist any devices you want to develop on by generating the provisioning certificates (details available at https://developer.apple.com/).

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answered Aug 25 '15 at 09:02 PM

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theonecalledtom
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avatar image theonecalledtom Aug 26 '15 at 04:22 PM

You can use Mobile Preview (found under the Play button) to give yourself some idea of how it would work on iOS. You can also switch mouse to go through the touch interface under project settings, which is useful for making sure my input system just worked (tm) on actual touch devices (though in practice you are likely to want to add special touch vs mouse interfaces in the long run).

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answered Apr 27 '19 at 04:50 PM

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jasonsmith32
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