Help! its only rotating anf not actually changing location of where the camera is looking at.
PS. i want to do everything in blueprint. not C++.
Help! its only rotating anf not actually changing location of where the camera is looking at.
PS. i want to do everything in blueprint. not C++.
Hey alx0427,
In your Pawn component properties. Ensure these settings are turned on. How is the input being applied? I ask because the Pawn is a parent of the Camera.
i put my input as axis events and called them in blueprint.