My player mesh only rotates, and does not move where the first person camera is aiming

Help! its only rotating anf not actually changing location of where the camera is looking at.

PS. i want to do everything in blueprint. not C++.

Hey alx0427,

In your Pawn component properties. Ensure these settings are turned on. How is the input being applied? I ask because the Pawn is a parent of the Camera.

i put my input as axis events and called them in blueprint.