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How Tick Animation Even When Character OffScreen

Dear Friends at Epic,

Hi there!

When the main player character faces away from the center of another character that I am using as a skeletal mesh platform,

the animations stop playing

but I need them to keep playing so the platforms keep moving :)

I've looked through animinstance.h and characer.h

What property will enable the animations to continue even if the character is technically offscreen?

I've looked at SkeletalMeshComponent.h

 /** If true, tick anim nodes even when our Owner has not been rendered recently  */
 UPROPERTY()
 uint32 bTickAnimationWhenNotRendered_DEPRECATED:1;

and the movement component property to update only if rendered

but

that doesn't seem to be the solution :)

Thanks!

Rama

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asked Mar 11 '14 at 02:21 AM in C++ Programming

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ue4-archive ♦♦ STAFF
50k 3667 1996 9121

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Hi Nathan,

Check out the property MeshComponentUpdateFlag, which replaces the deprecated flag that you found. You can set it to SMU_AlwaysTickPose if you just want notifies, or SMU_AlwaysTickPoseAndRefreshBones if you want accurate bone positions as well.

Cheers, Michael Noland

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answered Mar 11 '14 at 02:21 AM

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ue4-archive ♦♦ STAFF
50k 3667 1996 9121

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 02:21 AM

woohooo!

Thanks Michael!

I created a tutorial based on your fabulous input for the Community

http://forums.epicgames.com/threads/972861-20-TUTORIALS-C-for-UE4-gt-gt-New-Implementing-a-Color-Picker-in-C?p=31702761&viewfull=1#post31702761

:)

Rama

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