Paper2D sprite fragmentation (destructible)
Already learned a lot on this weekend about UnrealEngine and paper2d :D
But for a concept idea I have, it would be nice to "destroy" it (in pieces, debris). I found that I can do it with a 2d mesh, turning it on a destructible object, reacting to physics. That's what I want to do, but can't figure it, yet.
Is it, somehow, possible? Or should I add a particle system that do it? Any suggestion?
asked Aug 24 '15 at 12:59 PM in Everything Else
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