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Paper2D sprite fragmentation (destructible)

Already learned a lot on this weekend about UnrealEngine and paper2d :D

But for a concept idea I have, it would be nice to "destroy" it (in pieces, debris). I found that I can do it with a 2d mesh, turning it on a destructible object, reacting to physics. That's what I want to do, but can't figure it, yet.

Is it, somehow, possible? Or should I add a particle system that do it? Any suggestion?

Product Version: UE 4.8
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asked Aug 24 '15 at 12:59 PM in Everything Else

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xMDKx
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avatar image IronSuit Jun 10 '17 at 03:55 PM

Hey there, i'm also interested into this subject.

Have you achieved anything yet?

avatar image TheMunky Oct 05 '17 at 03:28 PM

This might actually be possible now thanks to UE4's slicing system, you give it two vectors and it slices any targeted plane in half.

Just an idea, I have not actually tried this.

https://docs.unrealengine.com/latest/INT/BlueprintAPI/Components/ProceduralMesh/SliceProceduralMesh/index.html

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