Physics asset constraint bug
Hi, I have a character with shoulder pads which I would like to simulate physics on. My problem lies in the physics asset. When I create a volume for the left pad it creates a volume roughly in the area of that bone, I move and resize that volume, limit motion on the constraint, and it looks and works great. But on the right pad the volume spawns inside the head, when I move it to it supposed position it tries to "flip" back into its original position inside the head. It does not matter how I rotate the constraint or its reference plain (holding alt and rotating), the volume tries to return to that original position, even moving "violently" against the force of gravity or any force I apply.
Please Help, I have been on this for a few days.
asked Aug 24 '15 at 03:26 PM in Bug Reports
Can you provide a sample video or project that can recreate this that I can take a look at. I can try to recreate the issue, but it would be better with more context to what you're seeing on your end.
From the sound of it, this seems like you've not disable collision for physics bodies that are interacting together. I gather this because the way you describe them "violently" moving.
Try taking a look at the documentation here: https://docs.unrealengine.com/latest/INT/Engine/Physics/PhAT/UserGuide/index.html
You'll want to focus on the Editing Physics Bodies initially.
answered Aug 25 '15 at 04:26 PM
Tim Hobson ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here