I have been following this tutorial:
But when I try to Build it on Visual studio
I get this error:
1>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
1> Building UnrealHeaderTool…
1> Performing 23 actions (6 in parallel)
1> Module.CoreUObject.3_of_4.cpp
1> Module.CoreUObject.2_of_4.cpp
1> Module.CoreUObject.1_of_4.cpp
1> PCH.CorePrivatePCH.h.cpp
1> PCH.Core.h.cpp
1> PCH.CoreUObject.h.cpp
1>c:\program files\epic games\engine\source\runtime\core\public\math\UnrealMathSSE.h(1057): error C3861: ‘exp2’: identifier not foundc:\program files\epic games\engine\source\runtime\core\public\math\UnrealMathSSE.h(1057) : error C3861: ‘exp2’: identifier not found
1>c:\program files\epic games\engine\source\runtime\core\public\math\UnrealMathSSE.h(1069): error C3861: ‘log2’: identifier not foundc:\program files\epic games\engine\source\runtime\core\public\math\UnrealMathSSE.h(1069) : error C3861: ‘log2’: identifier not found
1>c:\program files\epic games\engine\source\runtime\core\public\math\UnrealMathSSE.h(1057): error C3861: ‘exp2’: identifier not found
1>c:\program files\epic games\engine\source\runtime\core\public\math\UnrealMathSSE.h(1057): error C3861: ‘exp2’: identifier not foundc:\program files\epic games\engine\source\runtime\core\public\math\UnrealMathSSE.h(1057) : error C3861: ‘exp2’: identifier not found
1>c:\program files\epic games\engine\source\runtime\core\public\math\UnrealMathSSE.h(1069): error C3861: ‘log2’: identifier not found
1>c:\program files\epic games\engine\source\runtime\core\public\math\UnrealMathSSE.h(1069): error C3861: ‘log2’: identifier not foundc:\program files\epic games\engine\source\runtime\core\public\math\UnrealMathSSE.h(1069) : error C3861: ‘log2’: identifier not found
1>c:\program files\epic games\engine\source\runtime\core\public\math\UnrealMathSSE.h(1057): error C3861: ‘exp2’: identifier not found
1>c:\program files\epic games\engine\source\runtime\core\public\math\UnrealMathSSE.h(1069): error C3861: ‘log2’: identifier not found
1> Module.CoreUObject.4_of_4.cpp
1>c:\program files\epic games\engine\source\runtime\core\public\math\UnrealMathSSE.h(1057): error C3861: ‘exp2’: identifier not found
1>c:\program files\epic games\engine\source\runtime\core\public\math\UnrealMathSSE.h(1069): error C3861: ‘log2’: identifier not found
1>C:\Program Files\Epic Games\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp(181): error C2338: Class needs operator==().
1>C:\Program Files\Epic Games\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp(181): error C2338: Class needs operator!=().
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll
1> Total build time: 14.95 seconds
1> UnrealHeaderTool failed for target ‘UE4Editor’ (platform: Win64, module info: C:\Program Files\Epic Games\Engine\Intermediate\Build\Win64\UE4Editor\Development\UnrealHeaderTool.manifest).
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command “…..\Build\BatchFiles\Build.bat UE4Editor Win64 Development” exited with code -1.
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========