We’re using the MoveTo BP function to animate several components inside a blueprint actor.
However, we’re seeing that it doesn’t seem to want to obey game speeds. At a certain point, we want to pause it, so we try setting the actor’s CustomTimeDilation to 0 – nothing happens.
We’ve also tried setting PrimaryActorTick.bCanEverTick to false when we want to pause it – here, too, nothing happens.