(This is a follow up to [this post][1], Davis told me to create a new post for that)
I built the engine from source (4.8.3), used [this branch][2].
I then tried to package my BP-only project (which failed):
" Missing receipt ‘UE4Game-Win64-Shipping.target.xml’. Check that this target has been built."
So I rebuilt the Editor again in VS with configuration “Shipping”. After that, the missing file appeared under Engine/build/receipts:
But packing still doesn’t work Stil the same message (which seems to make little sense now):
BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Missing receipt ‘UE4Game-Win64-Shipping.target.xml’. Check that this target has been built.
PS: It’s a Blueprint-only project. I once had some C+±Classes in my project for testing, but removed them later (deleted source dir, removed module from UProject).