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FPS cap on Android

I'm trying to make a really simple 2D mobile game for Android. At all times I have like max 10 paper2D sprites on the screen.

My problem is while I test my game on desktop environment I get proper framerates (60 fps capped), but when I deploy it on my phone there seems to be a lower FPS cap.

It caps at 33-34 FPS. alt text

There are no framedrops, only this cap. I disabled every effects, like bloom or AA alt text

I also tried every possible combinations of this. Guides for mobile development did not help me.

Does anyone know how to raise or disable the FPS limit?

Product Version: UE 4.8
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asked Aug 24 '15 at 08:23 PM in Rendering

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avatar image SolSkyre Dec 23 '15 at 10:31 AM

I would like also want to know how to do this. Limiting FPS in General settings tab cause all the animations run ultra fast.

avatar image alex47 Dec 23 '15 at 10:36 AM

hey SolSkyre, OP here! Your problem is the opposite of mine. Since I posted this problem back in August I discovered that it was NOT an FPS cap, but my phone just could not handle this app, that is why I got low FPS. I think you should open a new thread, because your problem is different then mine was. Cheers!

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Go to Project Settings -> General Settings -> Framerate -> Fixed Frame Rate. Neither t.MaxFps not set frame limit in bp works.

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answered Jul 04 '18 at 03:06 PM

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