FPS cap on Android
I'm trying to make a really simple 2D mobile game for Android. At all times I have like max 10 paper2D sprites on the screen.
My problem is while I test my game on desktop environment I get proper framerates (60 fps capped), but when I deploy it on my phone there seems to be a lower FPS cap.
It caps at 33-34 FPS.
There are no framedrops, only this cap. I disabled every effects, like bloom or AA
I also tried every possible combinations of this. Guides for mobile development did not help me.
Does anyone know how to raise or disable the FPS limit?
asked Aug 24 '15 at 08:23 PM in Rendering
Go to Project Settings -> General Settings -> Framerate -> Fixed Frame Rate. Neither t.MaxFps not set frame limit in bp works.
answered Jul 04 '18 at 03:06 PM
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