FPS cap on Android

I’m trying to make a really simple 2D mobile game for Android. At all times I have like max 10 paper2D sprites on the screen.

My problem is while I test my game on desktop environment I get proper framerates (60 fps capped), but when I deploy it on my phone there seems to be a lower FPS cap.

It caps at 33-34 FPS.

There are no framedrops, only this cap. I disabled every effects, like bloom or AA

I also tried every possible combinations of this. Guides for mobile development did not help me.

Does anyone know how to raise or disable the FPS limit?

I would like also want to know how to do this. Limiting FPS in General settings tab cause all the animations run ultra fast.

hey SolSkyre, !
Your problem is the opposite of mine.
Since I posted this problem back in August I discovered that it was NOT an FPS cap, but my phone just could not handle this app, that is why I got low FPS.
I think you should open a new thread, because your problem is different then mine was.
Cheers!

Go to Project Settings → General Settings → Framerate → Fixed Frame Rate. Neither t.MaxFps not set frame limit in bp works.