I’m trying to make a really simple 2D mobile game for Android. At all times I have like max 10 paper2D sprites on the screen.
My problem is while I test my game on desktop environment I get proper framerates (60 fps capped), but when I deploy it on my phone there seems to be a lower FPS cap.
hey SolSkyre, !
Your problem is the opposite of mine.
Since I posted this problem back in August I discovered that it was NOT an FPS cap, but my phone just could not handle this app, that is why I got low FPS.
I think you should open a new thread, because your problem is different then mine was.
Cheers!