PlayerStart orientation does not match meshs' Forward direction
In my scene I have a mesh (a ship) which points forwards along the X axis. When adding a PlayerStart component to my scene and defining its orientation, the PlayerStart points along the Y axis.
When I now start the game my camera will look in the desired direction specified by the PlayerStarts orientation. But the ship will look at the X axis.
In my mesh viewport the ship is looking along the X axis and the camera is looking at the ship from behind.
As mentioned above the PlayerStart points along the Y axis.
The result in game looks like that.
How can I make the ship also looking in the orientation of the PlayerStart? I need change the orientation in the mesh viewport? I would be reluctant to do. How can I match the meshs' forward direction with the PlayerStarts' orientation in the editor?
Thanks in advance.
You need to make sure the Mesh in your view port is facing down the BLUE Arrow. That is where the forward orientation will be.
Try that out. =)
answered Aug 24 '15 at 11:20 PM
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