Assigning a master component on a skeletal mesh breaks mesh

When I try and assign my meshes to a skeletal mesh I get this. I was wondering if anyone else has ran into a similar problem before?

Here’s the assignment, if I don’t assign the master it looks fine but doesn’t function and then I call it in the construction script, because the editor doesn’t let me set the master component in the construction script.

There are a couple of ways of aligning the mesh.

  1. You can make sure the mesh pieces are imported in their offset relative to the scene center from your 3D program

  2. You can try creating Sockets for your meshes to snap to. You will just need to align the sockets properly for all of the pieces to fit together correctly.

Hope that helps =)