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Problem with Destructible Mesh


I create a DM and add it to BP (building model) so when building's health <= 0 the DM will be shown and break. So for better understanding, I change the DM building so it's easy to see what happening with the DM.

this is the BP https://gyazo.com/a1233db85b064435bee23de5e1556ceb

this is the DM settings https://gyazo.com/368c27083bd6c075625f23e2f5b0212f

and this is the result: https://gyazo.com/16f5ecbae9e5bae3cb23db74925c82eb

btw, when I took the DM and applied it in the scene and enabled Simulate Physics it work, but with the BP even if I enable simulate physics it doesn't work.

Thanks for help! :)

Product Version: UE 4.8
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asked Aug 25 '15 at 04:26 AM in Bug Reports

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Hi YoniBE,

If you replace this with a cube mesh as a test, do you see the same problem occurring when you swap out the destructible?

If not, this could be a problem with the destructible itself. Also try just placing the DM in the scene and have your character destroy it with its default settings and not with it being spawned from a BP.

It looks like it may be being reset when it's destroyed to, which could be something with the logic in the BP.

Let me know what you find.


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answered Aug 25 '15 at 05:59 PM

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Tim Hobson ♦♦ STAFF
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avatar image YoniBE Aug 26 '15 at 07:36 AM

Hi It was a small logic problem with the BP. :P The call was on tick and I forgot to add a "DoOnce" node. hahaha

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