Attaching blueprint object to skeletal meshes socket.
I am trying to attach an object on a skeletal mesh using the step described in the documentation. I wanted to push it a bit further and instead of attaching a simple static mesh, i want to add an actor(blueprint with his own script) to a socket.
How would i do that ? Someone could write an exemple blueprint ? I am totally lost on how to make it work, i cannot get my blueprint object to work with the attach actor to component node. Adding the variable as object or actor would not work,couldn't find any cast either,
Any idea ?
asked Apr 13 '14 at 01:12 AM in Blueprint Scripting
Did you tired child actor component?
answered Apr 13 '14 at 01:57 AM
I figured it out ! Since my character and object were not placed in the level, i had to spawn an instance of them to ba able to get it as an Actor.
I used the node Spawn Actor, selected my blueprint actor class, and then passed it as an Actor.
answered Apr 13 '14 at 01:45 PM
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