Ribbon Trail shooting off somewhere
In our game, we are using Ribbon Trails to look like streaks on a river. We have quite a few of them rendering every frame. Sometimes, a few of them seem to shoot off in a straight line, as if one point is somewhere random in the world. Strangely enough, this doesn't happen much on PC, but happens all the time on Xbox, and with a cooked PC build.
I looked into the code briefly, but it was over 5,000 lines of somewhat complicated code, and haven't figured anything out yet.
asked Aug 25 '15 at 05:03 PM in Rendering
I was at least able to fix the problem we were having. I found a spot where the ribbon particles were accessing data outside a valid range, causing the ribbons to point at invalid data. You can find how I fixed it here:
answered Oct 16 '15 at 04:14 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here