Modo FBX in 4.8.3 Up Axis Adjustment
We use Modo extensively, and it has been working seamlessly going from Modo to Unreal. However, once we updated to 4.8.3 from 4.8.2, all of our FBX files now come in rotated incorrectly. Instead of correcting Y-up to Z-up automatically, we have to manually rotate the models. Seems like it has something to do with the importer. We would love to have this fixed. Thanks.
asked Aug 25 '15 at 07:09 PM in Using UE4
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