I don't have On Event Landed?!

PLEASE HELP! I really need this event and I don’t have it. What should I do?

are you using a Character?

yes, I’m managing to reset a Do N when the character hits the ground… how should I do it without On Event Landed?

Inside your Character BP just search “Landed” , if it does not appear uncheck “Context Sensitive”

It won’t work either. There is not that event. Is there a way I can download it?

Are you sure your BP is Derived from Character Class

Oh, that’s probably it. I’m using Unreal’s jumping ball project that is already done (with the yellow boxes…). And I don’t think that the PhysicsBallBP is in a Character Class. Is there anyway I can convert it?

Here is a way to create a Custom “Landed Event” for the PhysicsBall Pawn

is there any way I can contact you? I need a little more help

Hello, looking for the same answer, I think I find a better solution more reliable, this is calling the OnMovementModeChanged, this event gives you information about the last movement mode (lets say falling) and the current (lets say walking) …if the change is in this order you can asume we just landed.

(Caida = falling)
(Caminar = walking)

If you don´t find the Event OnLanded in the EventGraph just open the “Action Menu” (Right-Mouse-Click) and type “Event”, then you can choose it from the list.

work like charm.