Graphical artifacts/glitches when using Tilemaps
There is an unusual line stitching shown in the level_example image. This background is all one color and is included in the tilemap. Even if I remove the background color the artifact still shows.
Thank you for the extra bit of information. I was able to reproduce and can confirm what you are reporting. I have gone ahead and entered a bug for this issue, UE-20468. Updates to this issue will be provided in the Release Notes of either the preview or the official release. These can be found on the Forums or the full release notes can be found in our Documentation.
It is not the most optimal workaround, but I noticed if you play in Perspective view mode with the camera set up correctly, the issue (tile grid) is not visible. It is only until you get extremely close can you see the gridlines. I do know this is not the best option, but it is a solution for the time being.
Let me know if you need further assistance.
answered Aug 27 '15 at 05:42 PM
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