Packaging Building Failed for Windows

Trying to package my game when after a while it said that Automation Tool failed to run successfully, and that the build was terminated? How would I fix this?
KERNELBASE.dll!UnknownFunction (0x00007ffc6f0943c8) + 0 bytes [UnknownFile:0]
Build failed

“LogFile”

Hey ,

In order to further assist you, could you please provide me the output from this specific error in 4.7? Also, have you been able to create a copy of your project and test the packaging in 4.8.3 or 4.9 Preview 4? If so, could you please provide me those as well?

Thanks!

[link text][1]

56398-error.txt (1.63 MB)

Hey ,

Seems the error is in your map, “Shooter” try openening the map and address any issues, then resave before cooking again.

MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:951][  0]LogLinker:Warning: The file '../../../../../Users//Documents/Unreal Projects/FPSGame/Content/Maps/Shooter.umap' contains unrecognizable data, check that it is of the expected type.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.08.19-01.30.57:953][  0]LogCookCommandlet:Warning: Package /Game/Maps/Shooter supposed to be fully loaded but isn't. RF_WasLoaded is not set

solved above errors but still different problem once watch below log2
[link text][1]

57948-log2.txt (43.2 KB)

[link text][1]

58052-package+log3.txt (4.46 MB)

Hey Raj,

It looks like you have the following errors:

MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\\Documents\Unreal Projects\FPSGame\Binaries\Win32\FPSGame-Win32-Shipping_XP.exe

Try deleting your saved, intermediate and config files and packaging again. In the meantime, I will be asking for additional assistance to review your log to ensure nothing major is happening.

Looking forward to hearing back from you regarding the deletion of those files, and whether or not that has solved your problem.

Hey ,

Windows XP support should only available to those with full GitHub source. The problem here is that the engine object files and headers are not distributed for windows XP. So if you seek to use windows XP as your target minimum OS, then you will need to rebuild the entire source from Visual Studio.

Hope this helps.

/

[This Error Found][1]

58217-log4.txt (44.3 KB)

Hey , See my comment above^

yes i did it, i rebuilded my entire project with visual studio. But still the same problem

Did you build it for Windows 32 and 64 bit?

windows 32

there was an error
msb8020

Update the following section in your Engine/Config/BaseEngine.ini and rebuild. I believe you are not building with windows xp support switched on correctly for UBT to use.

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
MinimumOSVersion=MSOS_XP

/