Orthographic camera preview render problem
Preview from orthographic camera shows different picture than ingame. Highlighted shape is the same building.
I need to set depth of field on orthographic camera. So realtime preview from orthographic camera is very essential. Is there any way how to change parameters of orthographic camera and see result in realtime?
asked Aug 26 '15 at 09:01 AM in Rendering
The orthographic preview issue is known and reported, but has not received any updates lately.
As for the 'Lock Viewport to Actor' this feature was removed as it was causing known issues.
As an orthographic camera you cannot establish a depth of field. This is only usable in perspective view as it provides the users with depth of field perspective, whereas orthographic view mode is a flat projected view mode. This goes against the definition of orthographic in itself.
Let me know if you have further questions.
answered Aug 27 '15 at 03:35 PM
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