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[IOS] Local Multiplayer Issue.


Let me start at what I have already done. Using "OnlineSubsystemNull", I was able to create a LAN based FPS deathmatch. Where you can have 8 players connect and shoot each other. After packaging anyone can become the Server and the others can connect to them as clients. And you can play the game.

Now what I want to do is, shift this to the iOS platform. So on the MAC with xcode installed, I changed the Engine settings to use, "OnlineSubsystemIOS", I changed the "Build.cs" to also load the same. I enabled GameCenter in the "iOS" settings under Platform.

Now after packaging, when I run the game on the iPhone, I am unable to search or create sessions. And in the Log I see, that the OnlineSubsystems were created properly. But is unable to create the session. And throws the following

"FOnlineSessionIOS::StartSession Failed to create session delegate"

Let me know if any one has any clue as to how to resolve this, or if I am missing any step. Thank you in advance

Product Version: UE 4.8
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asked Aug 26 '15 at 09:18 AM in Using UE4

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