How to move the player left/right relative to their direction

I’ve been trying to play around with Unreal Engine, and want to create a simple game where the player dodges obstacles. I’d like a simple mechanic for dodging right or left, but can’t seem to push the player relative to the direction they are facing. Anything I’ve gotten to work at all simply moves them in a set direction regardless of how they’re facing.

This will do the job

You can use GetForwardVector to get the character’s current facing direction. Then feed that into the WorldDirection of the AddMovementInput node. Use the Scale Value to increase the dodging distance.