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How to copy FbodyInstance ?


I want to saved the PhysicAsset bodyinstance of my character each frame for like the past one sec.

My goal is to be able to query data againt those Saved BodyInstance - I want to use Get Distance to Body function.

How can I do that?

The copyProperty works only for "BodySetup" and not instance. Must I create a new FBodyInstance and call InitBodySetup?

Should I save another data like the PxAggregate and query against it?

thanks for your insight

Product Version: UE 4.8
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asked Aug 26 '15 at 12:48 PM in C++ Programming

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