How to copy FbodyInstance ?
I want to saved the PhysicAsset bodyinstance of my character each frame for like the past one sec.
My goal is to be able to query data againt those Saved BodyInstance - I want to use Get Distance to Body function.
How can I do that?
The copyProperty works only for "BodySetup" and not instance. Must I create a new FBodyInstance and call InitBodySetup?
Should I save another data like the PxAggregate and query against it?
thanks for your insight
asked Aug 26 '15 at 12:48 PM in C++ Programming
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