Joints Error when Importing skeletal mesh

error message: Imported bone transform is different from original

I think I know why. The joints were created with different transformations originally. This happened because I borrowed a rig from an earlier model. The rig has transformations on it thats not zero when it got built. I zeroed it out after skinning but seems unreal 4 detects that its different somehow still.

Anyway to fix this? I use maya.