Projectile not colliding with static mesh but collides with pawns and physics simulated objects

Hi everyone someone help me with this problem. I’m using the projectile component from blueprint, my mesh and stuff are all parent to a sphere collision that has the same values from the first person template. I already wasting my whole day just to fix this one but none of them work. All answer will be appreciated thanks!

Here are some print screen pics

55828-gggg.png

It almost sounds like the Projectile is working fine and possible its your static meshes. Can you show the collision info for one of the static meshes? =)

Hmm static meshes are in default state too :))